Around every corner there is an adventurous journey that our youth members can explore. In our new youth program, each Section’s peak award requires a ‘journey’ drawing on the leadership and personal growth achieved in that Section.
The requirements for adventurous journeys change as our youth members grow and develop as individuals through the Scouting program.
The best ideas for adventurous journeys are from the youth members themselves. Adult Leaders support youth members’ goals and guide them through this component of the Achievement Pathways.
The journey can be any type of “adventurous activity” human or nature-powered journey such as
OR one of the many other options available that will ensure our youth have fun, be challenged, enjoy the adventure and most of all feel included. Youth members embark on their journey with a Patrol of youth members from their Section or from several Sections. For example, a Scout may take other Scouts, but may also wish to invite some Venturer Scouts.
The journey should not occur in cars, trains, aeroplanes or as a four-wheel driving experience, and travel to the start and the end of the journey is not counted in the overall journey time.
Joey Scouts – a 3 hour journey
Recently, Joey Scouts from New South Wales completed bush walks in local reserves. Others explored small segments of multi-day trails through National Parks.
Cub Scouts – a 4 hour journey
Scouts – a 3 day, 2 night journey
Venturer Scouts and Rover Scouts – a 4 day, 3 night journey